Giotail Game Review: Makita Yayoi Route
Table of Contents
1. About Giotail
2. The Pro’s
3. The Con’s
4. Makita Yayoi
5. Kono Ureha
6. Makita Yayoi/Kono Ureha Route
7. RPG-Mode Walkthrough
8. Extra
About Giotail
Giotail is a recent game from Kogado, well known for it’s clean bishoujo games. I guess most of the people are familiar with Kogado for producing Gadget Trial, a pain in the butt game I gave up on due to reoccurring headaches from it. Uh, ignore that angry run on. The game genre reads as RPG on Kogado’s project site, but it’s heavily more of a visual novel than a role-playing game, which spends time on dungeon puzzles and semi-realtime battles. As I only managed to play the game from understanding through most of the spoken parts (years of watching anime pays off) of the game, I can only give a general gist of it. You play as Igarashi Sho during the middle of a strange new disease is that causing people to fall asleep and never wake up again. Yeah, you might as well say it kills the person, I agree. The game only uses the word fall asleep to describe it, however. Sho also suddenly seems to be affected by this so called disease one day at school, but instead he falls asleep to get transported to a so-called alternate world called Valias where he meets the double of himself and all his friends back in the real world. Yup, you can see where this is going. How awesome would it be to have your favorite girl comes as two? Like in the real world, Valias is also in some kind of trouble caused by a mysterious barrier around the school. Didn’t understand the technical parts so well, but it looks like the barrier is causing monsters to appear within school grounds. In any case, it’s a world where magic exists and most of the girls here seem to have very different personalities from their counterpart even though the air about them is still the same. It is revealed that if one of the Doubles die, the other dies as well in the other world. Sho is somehow stuck in it all, and the rest of the game mostly involves searching for artifacts while trying to solve what seems to be a single problem affecting both worlds mutually. Right, enough boring talk.
The Pro’s
Ah, funny me, putting that image for the pro’s section. Apparently there’s one of each for all the girls. Right, it’s been a while since I have last enjoyed something so much. Most notably, the game art is simply marvelous. Pity that the CG art isn’t of the same caliber as I will mention more in the con’s list. Character designs are all more or less to my liking as well as the general flow of the story. It’s a widely accepted rule that role-playing games have a sudden twist at the end. By twist, I mean by something along the lines of, “Oh wait, the guy we’ve been fighting the whole time isn’t the final boss and there’s really a greater enemy?” Eh, only if I can say more without revealing any spoilers. There would be tons to say then, except I don’t want to ruin the excitement. Such a difficult job to hold if anyone else agrees from constantly writing about anime behind the backs of people ready to bite your head off for spoilers. And much to my relief, the battles weren’t something impossible for someone like me who’s pretty retarded in any real-time game besides 2D fighters. As said before, the visual novel part of the game is what made it shine. Weird, I figured I would have more to say here. Looks like it was mistake make a separate pro’s section. Check the two character profiles and quick thoughts as I have saved the rest for those.
The Con’s
Good always comes with bad it seems. Of course, I still love this game regardless of the flaws. Take this as a complain from a loving fan who thinks the game could have been better and made a big name for itself. Sadly the most I can do to promote it is to write a post on it, and that won’t help much. Moving back to topic, my first issue with the game is the CG art collection. It’s actually decent in itself, but when you compare it to the normal in-game character sprites and background… it’s very awful. I’m supposing that they really had no choice with the budget. Companies that produce games without the ero scenes do earn less from what I’ve read last time. Ah yes, this is a cry from a hopeless fan pleading for a future remake or something. I could have given it a perfect ten out of ten if it had CG art in the same quality as the rest of the game. It’s like the opposite of Ever17, which suffered from poor character sprites and average background. Second is the role-playing portion of the game, which gets less scorn since hybrid games usually go wrong. Personally I enjoyed the visual novel portions of the game better. Just a little more difficulty at least would have been better. Lastly, we have a less important complain that’ll probably come just from me. Why did it have to just end there? Yes, we know it’s over, but couldn’t we like play through an epilogue to have last one fun chat with the girls back in the real world? What happened to Sho returning to get a big welcome hug?
Makita Yayoi
My preferred girl for the first play through. Yayoi is a very quiet girl who usually has trouble even getting words out, and one time even involving Yui telling her to just blurt it out already. The combination of neutral hair, zettai ryouiki, and soft-affectionate voice just struck me right off the bat. Yayoi is a member in the library with Sho, and turns out to have a lot of interest in fictional worlds. In the real world, it is only during her discussion with Sho about an alternative world does she really get into the conversation and starts to talk easily like her Valias counterpart, Kono Ureha. From the way I selected my choices, Yayoi becomes the only person Sho entrusts to believe in his story about Valias. This is my usual choice for relationships if anyone know how much I liked Canvas 2. One where they can both open up because they truly understand each other while the rest of the girls don’t, besides simply liking the male protagonist. Sorry Yui, it just doesn’t work out even if you’ve know him the longest. It’s hard to talk if you don’t share the same interest. Yayoi even has one unexpected scene where she actually takes initiative to speak for Sho. That’s the event that encourages Sho and gives him some room to finally explain what’s been going on to everyone in his real world. Ureha also does comment later on how surprised she is by how well Sho reads and understands what she’s thinking. Sadly Yayoi doesn’t get to play much role since the climax of the story takes place in Valias, but she does have a strong scene where she tells Sho that she’ll wait for him to come back after the final battle at Valias. Damn it, I was expecting to a see a CG art of her in a miko outfit though. What was the point of mentioning her home’s a shrine? Another question. Why do a lot of the neutral (black) haired characters I fall in love with turn out to be miko’s? Honoka from Suzuka, which is by the way the manga that brought on my dislike for tsundere’s, is an example of that. Hmmm, maybe you can say somewhere in the back of me, I was longing for a character like Honoka to appear in a series or game I actually like. My rule is not to fanboy over bishoujo’s from series I don’t watch or dislike. Anyway, the mysteries of it all… just like how I seem to unintentionally pick out the flat-chested ones like Tohno Akiha.
Kono Ureha
Kono Ureha is the Valias counterpart of Makita Yayoi in our real world. On the role-playing side of the game, she’s an INT-based character relying on bow-and-arrows. Her unique attribute is Earth. Ureha is one of the girls who seem very different from her Double. Both of them do seem to have that same line of thought, but Ureha is the opposing outspoken type. In a sense, you can say Ureha is like Yayoi’s alter-ego that’s been hidden and wanted to express herself more. I’m not saying she talks a lot like happy-go-lucky Saya though. Rather, she’s on the level that would make her the perfect type of person to have a career in service. Guess it’ll be right to finalize it and say she’s a person you can easily approach. Maybe even received a killer smile in return. Somehow reminds me of characters like Rinali Li from D.Gray-man. Like in the real world, she seems to be very adept with books and comes from a family running a shrine. Well, for Valias just replace shrine with some kind of holy forest you can imagine. It is suggested from the fact that Sho and Ureha are the chosen guardians of the forest that they were somehow destined to meet and be together. Similarly, they’re both in charge of the school library in the norma world. Ureha is one of the two girls who ends up with most of the story. I cried manly tears at the ending. Why can’t she just come with Sho then?
Makita Yayoi/Kono Ureha Route
My choices probably weren’t the one perfect ones, but it will still take you on the right path. This game does not go on a separate storyline depending on the character you choose. Focusing on a character will take you to extra scenes with her, however. Not sure quite how all the choices regarding Ryo will affect besides the one during the finale, which is similar to how TypeMoon games let you choose between True Ending and Good Ending. Choice list is read from top to bottom, moving rows from left to right.
|
Choice 2 Choice 2 Choice 1 Choice 2 Choice 2 |
Choice 1 Choice 1 Choice 1 Choice 1 Choice 1 |
Choice 2 Choice 4 Choice 2 Choice 1 Choice 2 |
Choice 1 Choice 1 Choice 2 Choice 3 Choice 2 |
These next four choices happen when you go to a location on Valias, meaning they do not appear in order. Hopefully you know their names by now. Well, I’ll just list it here for those who don’t by some chance. Yuka is the Double of Yui. blonde hair. Midori is Aoi, silver-hair. Saki is Saya, red-hair. Ureha is Yayoi, black-hair. Hiiragi-sensei isn’t listed here because there will be a choice reversed for her when you return to the normal visual novel play flow.
Yuka: Choice 2, Midori: Choice 1, Saki: Choice 1, Ureha: Choice 2
|
Choice 1 Choice 2 Choice 2 Choice 2 Choice 2 |
Choice 2 Choice 4 Choice 1 Choice 2 Choice 2 |
After this, you have two more choices in the end. As I mentioned, one is the True Ending and the other is the Good Ending. As usual, the Good Ending is the bit silly one, but the boss is different in it. Yes, you fight different bosses depending on the choice. You can probably use this to play routes for other characters too since the two option choices mean the other one must do the opposite effect. As for the ones with multiple choices, just save and click each one until it takes you a scene with the girl you want. In one of those more than two choice sets, three of the first will appear like it’s a scene with Yui, but the other two will eventually throw in either Saya or Yayoi as a third party. That’s it for the visual novel portion of the guide.
RPG-Mode Walkthrough
This is probably the one you really need a guide for if you don’t read Japanese. The game is designed to give hints and eventually practically give the answer to you, but I figure you’ll want to save time. Not waste them running into random encounters and/or stab yourself because you’re stuck. At least, I can refer to this as a self-note if no one finds it useful. I wouldn’t really worry about training so much by the way. The fights are generally easy and you don’t have to do much if you left characters in attack mode. It’ll make you wonder why items even exist in this game. Also, I would highly suggest not using Hiiragi-sensei or Ryo as they won’t be avalaible for the end game. Well, unless you want to throw in a level 0 character as a pinch hitter. I prefer using Sho, Yuka, and Saki. Midori can possibly replace Saki. Yuka is the best tank type, so she’s a must. Ureha will probably get the least use because she’s a sniper type like Sho who’s a permanent member. Two melee fighters in the team will make it more favorable. Oh yeah, if you don’t know the controls, right click will allow to use skills. Clicking on a character’s portrait will focus the camera on that character. First two items on your list will heal HP, and the second two set will heal MP. I don’t know the rest, and it really doesn’t matter. Also, try not to let characters die. It seems like you need to buy a store-only item to revive them. When on map, your characters will refill by themselves if you just wait.
Dungeon 1:
Chandelier Puzzle, set the slots with the following: 1, 1, 2, 2, 1
Chess Puzzle, set the slots with the following: 4, 2, 5, 3, 6
Enter the main door afterwards. Head on for what is supposedly a boss fight.
Dungeon 2:
Go discover the chest first. Then discover the key. Go back to the chest and open it with the key to receive another item. Now go to the door and it’ll open. Unlight all the torches in the basement. Head on for the first decent boss fight.
Dungeon 3:
This is straight-forward so it’s not hard to figure out alone. It’s like Pokémon if you have played it. Avoid the arrows that force you in a direction and avoid the floors that drop you below a floor. Unfortunately these are all masked by the fog so you’ll have to figure out where they are. One note though. When on the fifth floor, drop down the hole immediately next to the stairs. This way you’ll get to the area that was blocked off on the fourth floor. The staircase there will allow you to enter the fifth floor again and to the last floor. Prepare for another boss at the top. There are about two more floors after the fifth one, though there are no puzzles in these.
Dungeon 4:
This place had me stuck and training for a long time. First, go the lamps on the bottom side. You see those black sparks on them? Turn them so the longer part of it points to the center. You’ll know when you did it right for all of them. Now go to the opposite and site light up all the lamps. Enter the teleport. This is the weird part. Just keep repeating the steps I just mentioned. About on your fourth repeat, you’ll hear something break. You can then access the portal that was blocked off. In the next room, light up all the lamps first. Now go to every portal. Each of these, just keep turning the reflectors until they break off. The path will clear once you remove them all. Heading to the center will commence another boss fight. Decent fight, not hard at all though.
Dungeon 5:
Another straight-forward one. I can’t say much here. Just explore every edge of the place. The first part is to find a shiny tree to find a bug that will let you pass a way to the second part. In the second part, search every corner for a picture of that stupid minotaur. Once you beat it, you should go further for an event. Think you had search three of these points before heading to the next exit. Prepare for a boss fight again. This one isn’t bad. Spam as much skills as you can.
Event Battle:
Not exactly a dungeon, but there will a time when you are forced into a battle in the real world. Unless the girl of your choice is your main hitter, just fight with Sho only. This is a one time battle so just spam Sho’s skills. I made the mistake of letting Ureha who I didn’t use to battle at all into the battle the first time and watched her HP drop to zero.
Dungeon 6:
This is a really long one. I probably made unnecessary steps here and there. On the first floor, don’t do anything. If you turn off any of the switches here, you be stuck in an upper floor with no way to get out except, but to restart your game. On the second floor, light all four switches. Go to the right side and use the portal to climb up the floors. Check to light up the switch on the fourth floor. The rest don’t work. Now, go back down to the second floor. This time, go up the left side, eventually reaching the 6th floor to turn on the switch. Head on the seventh floor, then back down. Go back to the left side tower. You’ll be able to use the main portal to enter a different part of the 6th floor. Attempting the switch will trigger an event. Go back to the right tower and to the seventh floor. Try to turn the switch on this time, and two more times for two more events. Go back to the left tower’s sixth floor. Attempt to turn on the switch and try a second time to do it successfully. Go upstairs and use the portal. Use the next set of stairs. Go around and down the stairs. Turn on switch and return to the main part of the 6th floor. Use the main elevator at the left tower to reach the seventh floor. Centering this center room will trigger the closing events and a boss fight. Spam your skills as usual, and you’ll be fine. Yeah, lots of back of forth. Most weren’t really necessary, but I don’t know the exact methods so take what works.
Dungeon 7:
Final stage. Before we go on, some parts of this place will have a very strong monster on guard usually at the floor exit. You will want to spam all your skills and just wait to refill your MP afterwards. These appear in only two spots as I will mention further on. You will run into numbered switches on the way. Turn on switches number 1, 3, and 4 to open the path, which is guarded. In this next part, you have to avoid the floor traps and try to locate the blue floor trap you must fall into. Examine the black hooded character and get out. Around this area, there should be another switch of some sort. Arrange the numbers as 3, 9, and 5 to open the next path. Funny part is that I got one correct by myself after a couple go’s. Go locate on blue floor trap and drop down. After examining the fallen character again, return to the area with the magic circle. The go through the guarded glass gate. Watch the final scenes and prepare for the last boss fight. It won’t threat you, but will mostly force you use up almost all your MP. My characters were around level eight at this point.

Extra
I don’t know any ways to the rip the CG’s, but all the voiced lines from the game are available in .wav format in the game folder. For the sake of myself and possible other Yayoi-chan fans, here are the file names for Yayoi’s last line before Sho goes to Valias for the final battle. Took a me while to locate, but all that effort was worth it to hear the line again: Ev07_05V216, Ev07_05V217, Ev07_05V219, Ev07_05V220, Ev07_05V223, Ev07_05V224. I will consider editing this post in the future to contain my save files if I do complete every route of the game with all CG’s.
Thanks for the guide.
Heh, sure does look interesting. Well, if they are the same crew who produce gadget Trial, reckon I’ll might just enjoy this game ^^